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Nolan Pihart
Game Designer
Projects
Storytelling
I have experience designing complex and intricate stories, ranging anywhere from developing them from scratch, to using a theme that has an already established story, and taking pieces out of it to design my own.
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The image to the left is of a codex for a Dungeons & Dragons story I developed. It is based on an existing game, Valkyrie Profile, which is a Norse-Mythology based role-playing game.
UI Design
I have developed and designed many different UI layouts for various games in Unity. Ranging from simplistic to unique, I can give life to any vision someone may have on how a user interface should look and operate.
Level Design
From creating a simplistic yet difficult roll-a-ball game, to fabricating a complex yet easy to follow Dungeon & Dragons campaign, I have designed a wide range of level layouts and level progression both in and out of Unity.
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Game Balancing
Game balancing can be one of the more difficult problems a game designer has to solve. I have experience designing game mechanics that are both fun yet balanced.
Specifically, I have designed my own Magic: The Gathering Commander deck using both, cards that are already established in the game, and some cards I developed on my own. Not only do these cards synergize with each other, they also fit within the lore that the developers of MTG have created.